Research Article

Condition Driven Adaptive Music Generation for Computer Games

by  Alamgir Naushad, Tufail Muhammad
journal cover
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 64 - Issue 8
Published: February 2013
Authors: Alamgir Naushad, Tufail Muhammad
10.5120/10652-5416
PDF

Alamgir Naushad, Tufail Muhammad . Condition Driven Adaptive Music Generation for Computer Games. International Journal of Computer Applications. 64, 8 (February 2013), 6-10. DOI=10.5120/10652-5416

                        @article{ 10.5120/10652-5416,
                        author  = { Alamgir Naushad,Tufail Muhammad },
                        title   = { Condition Driven Adaptive Music Generation for Computer Games },
                        journal = { International Journal of Computer Applications },
                        year    = { 2013 },
                        volume  = { 64 },
                        number  = { 8 },
                        pages   = { 6-10 },
                        doi     = { 10.5120/10652-5416 },
                        publisher = { Foundation of Computer Science (FCS), NY, USA }
                        }
                        %0 Journal Article
                        %D 2013
                        %A Alamgir Naushad
                        %A Tufail Muhammad
                        %T Condition Driven Adaptive Music Generation for Computer Games%T 
                        %J International Journal of Computer Applications
                        %V 64
                        %N 8
                        %P 6-10
                        %R 10.5120/10652-5416
                        %I Foundation of Computer Science (FCS), NY, USA
Abstract

The video game industry has grown to a multibillion dollar, worldwide industry. The background music tends adaptively in reference to the specific game content during the game length of the play. Adaptive music should be further explored by looking at the particular condition in the game; such condition is driven by generating a specific music in the background which best fits in with the active game content throughout the length of the gameplay. This research paper outlines the use of condition driven adaptive music generation for audio and video to dynamically incorporate adaptively.

References
  • Sascha Grollmisch, Christian Dittmar and Gabriel Gatzsche "Concept, Implementation and Evaluation Of an improvisation based music video game" IEEE 978-1-4244-4460-1/09 2009
  • Georgios N. Yannakakis and Julian Togelius "Experience-Driven Procedural Content Generation" IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, VOL. 2, NO. 3, JULY-SEPTEMBER 2011
  • Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, and Cameron Browne "Search-Based Procedural Content Generation: A Taxonomy and Survey" IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, VOL. 3, NO. 3, SEPTEMBER 2011
  • Kristopher Reese, Roman Yampolskiy, Adel Elmaghra by" A Framework for Interactive Generation of Music for Games" IEEE 978-1-4673-1121-2/12 2011
  • Adam M. Smith and Michael Mateas "Answer Set Programming for Procedural Content Generation: A Design Space Approach" IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, VOL. 3, NO. 3, SEPTEMBER 2011
  • Yannakakis, G. N, and Hallam, J. , "Real-time Game Adaptation for Optimizing Player Satisfaction," IEEE Transactions on Computational Intelligence and AI in Games, vol. 1, issue 2, pp. 121-133, June 2009.
  • Aucouturier Jean-Julien, Pachet Francois" SCALING UP MUSIC PLAYLIST GENERATION" IEEE 0-7803-7304-9/02/C2002
  • Wang Jinjun, Engsiong , Xu Changsheng, Lu Hanqinq and Tian Qi, "Generation of Personalized Music Sports Video Using Multimodal Cues" IEEE TRANSACTIONS ON MULTIMEDIA, VOL. 9, NO. 3, APRIL 2007
  • Miwa Makoto, Yokoyama Daisaku, Chikayama Takashi" Automatic Generation of Evaluation Features for Computer Game Players" IEEE 1-4244-0709-5/07/ 2007
  • Zhang Tong and Samadani Ramin" AUTOMATIC GENERATION OF MUSIC THUMBNAILS" IEEE 1-4244-1017-7/07/$25. 00 ©2007
  • Dolphin Andy" Compositional Applications of a Game Engine Creative Practical Applications in Sound Art and Music Composition" IEEE 978-1-4244-4460-1/09/2009
  • Hastings Erin. Jonathan, Guha K. Ratan. , and Stanley O. Kenneth "Automatic Content Generation in the Galactic Arms Race Video Game" IEEE 1943-068X/2009
  • Zahid Halim and A. Rauf Baig, "Automatic Generation of Interesting Games", Proceedings of 2nd International Conference on Computer Science and Its Applications (CSA 2009), Jeju Island, Korea, December 10-12, 2009
  • Ashlock Daniel" Automatic Generation of Game Elements via Evolution. " IEEE 978-1-4244-6297-1/10/c 2010
  • Yüksel Ça?atay. Ali, Karc?Melih. Mehmet and Uya A. ?ima" Automatic Music Generation Using Evolutionary Algorithms and Neural Networks"IEEE 978-61284-922-5/11/2011
  • Togelius, J. , Karakovskiy, S. , Koutnik, J. and Schmidhuber, J,"Super Mario Evolution", IEEE Symposium on Computational Intelligence and Games, Milano, Italy, 7-10 Sep, 2009
  • Zahid Halim, A. Rauf Baig and Salabat Khan, "Modular Indoor Games: A Hybrid of Video and Outdoor Games", International Conference on Computational Intelligence and Software Engineering (CiSE), Wuhan, China, December 11-13, 2009
  • Pedersen, C. , Togelius, J. And Yannakakis, G. , "Optimization of platform game levels for player experience", Artificial Intelligence and Interactive Digital Entertainment, 2009
  • Zahid Halim and A. Rauf Baig, "Towards Evolutionary Game Generation", International Arab Conference on Information Technology, Sana'a, Yemen, December 15-17, 2009.
  • Zahid Halim, M. Fazal-ur-Rehman and A. Rauf Baig, "Evolution of Entertainment in Computer Games", International Journal of Computer Applications, Volume 3 – No. 9, July 2010
  • Zahid Halim, A. Rauf Baig and Hasan Mujtaba , "Measuring Entertainment And Automatic Generation Of Entertaining Games", International Journal of Information Technology, Communications and Convergence. Vol. 1, No. 1, 2010, pp. 92–107
  • Zahid Halim and Rauf Baig, "Evolutionary Algorithms towards Generating Entertaining Games", Next Generation Data Technologies for Collective Computational Intelligence, Studies in Computational Intelligence Series, pp 383-413, Springer, 2011.
  • Hasan Mujtaba, Rauf Baig, Zahid Halim and Amjad Iqbal , "Self-Motivated and Task-Oriented, Multi-Dimensional Learning in a Dynamic and Uncertain Environment without Human intervention", International Journal of Innovative Computing, Information and Control, Vol. 7, No. 4, April 2011.
  • Shariq Bashir, Zahid Halim and Rauf Baig, "Mining Fault-Tolerant Frequent Patterns using Pattern Growth Approach", 6th ACS/IEEE International Conference on Computer Systems and Applications (AICCSA-08),Doha, Qatar, March 31 - April 4, 2008.
  • Zahid Halim, Rauf Baig, Shariq Bashir "Temporal Patterns Analysis in EEG Data using Sonification", First IEEE International Conference on Information and Emerging Technologies, Karachi, Pakistan, 6-7 July, 2007
  • Zahid Halim, Rauf Baig, Shariq Bashir "Sonification: A Novel Approach towards Data Mining", Second IEEE International Conference on Emerging Technologies, Peshawar, Pakistan, 13th -14th November, 2006
Index Terms
Computer Science
Information Sciences
No index terms available.
Keywords

Condition Adaptive

Powered by PhDFocusTM