Research Article

Gaussian Splatting SLAM: Real-Time Dense 3D Reconstruction with Photorealistic Rendering

by  Babar Hussain, Guo Jiandong, Sidra Fareed, Bohuan Fang, Ma Qianhao, Subhan Uddin
journal cover
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 187 - Issue 49
Published: October 2025
Authors: Babar Hussain, Guo Jiandong, Sidra Fareed, Bohuan Fang, Ma Qianhao, Subhan Uddin
10.5120/ijca2025925803
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Babar Hussain, Guo Jiandong, Sidra Fareed, Bohuan Fang, Ma Qianhao, Subhan Uddin . Gaussian Splatting SLAM: Real-Time Dense 3D Reconstruction with Photorealistic Rendering. International Journal of Computer Applications. 187, 49 (October 2025), 1-11. DOI=10.5120/ijca2025925803

                        @article{ 10.5120/ijca2025925803,
                        author  = { Babar Hussain,Guo Jiandong,Sidra Fareed,Bohuan Fang,Ma Qianhao,Subhan Uddin },
                        title   = { Gaussian Splatting SLAM: Real-Time Dense 3D Reconstruction with Photorealistic Rendering },
                        journal = { International Journal of Computer Applications },
                        year    = { 2025 },
                        volume  = { 187 },
                        number  = { 49 },
                        pages   = { 1-11 },
                        doi     = { 10.5120/ijca2025925803 },
                        publisher = { Foundation of Computer Science (FCS), NY, USA }
                        }
                        %0 Journal Article
                        %D 2025
                        %A Babar Hussain
                        %A Guo Jiandong
                        %A Sidra Fareed
                        %A Bohuan Fang
                        %A Ma Qianhao
                        %A Subhan Uddin
                        %T Gaussian Splatting SLAM: Real-Time Dense 3D Reconstruction with Photorealistic Rendering%T 
                        %J International Journal of Computer Applications
                        %V 187
                        %N 49
                        %P 1-11
                        %R 10.5120/ijca2025925803
                        %I Foundation of Computer Science (FCS), NY, USA
Abstract

This paper introduces Gaussian Splatting SLAM, a novel realtime Simultaneous Localization and Mapping (SLAM) system that leverages 3D Gaussian Splatting (3DGS) as its core representation, seamlessly integrating mapping, tracking, and rendering into a single framework. Unlike traditional SLAM approaches that rely on sparse features, voxel grids, or neural fields, the proposed method achieves dense, photorealistic 3D reconstruction while maintaining real-time performance and computational efficiency. To enable robust and accurate camera tracking, an analytical Jacobian for camera pose optimization on the Lie group is derived, allowing direct alignment of camera poses with the 3D Gaussian map, which ensures fast convergence and resilience against initial pose errors. Additionally, isotropic regularization is introduced, a novel geometric constraint that prevents over-elongation of Gaussians, thereby enhancing structural consistency in incremental reconstruction, particularly in textureless and ambiguous regions. By leveraging a differentiable rasterization pipeline, the proposed method achieves real-time rendering speeds of up to 769 FPS, significantly outperforming neural field-based techniques that rely on expensive ray marching. The efficiency of the system enables its application in robotics, augmented reality, and spatial AI, where real-time, highfidelity 3D reconstruction is critical. Gaussian Splatting SLAM is evaluated on both monocular and RGB-D datasets, demonstrating state-of-the-art performance in trajectory estimation, reconstruction accuracy, and novel view synthesis, while also showcasing its robustness in challenging environments involving dynamic objects, transparent surfaces, and low-texture regions. Compared to existing SLAM systems, the proposed approach offers a unique balance between computational efficiency, geometric precision, and rendering quality, making it an ideal solution for real-time applications requiring dense, high-fidelity 3D scene understanding. The results highlight its potential to transform real-time 3D perception, setting a new benchmark in dense SLAM and real-time mapping, while opening new avenues for research in adaptive scene representations and interactive 3D reconstruction technologies.

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Index Terms
Computer Science
Information Sciences
No index terms available.
Keywords

Gaussian Splatting; 3D reconstruction; SLAM; Isotropic regularization; Real-time rendering; Computer Vision

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