International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
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Volume 144 - Issue 7 |
Published: Jun 2016 |
Authors: Harshad Naik |
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Harshad Naik . Blackjack Game using Object Oriented Programming Methodology and Python. International Journal of Computer Applications. 144, 7 (Jun 2016), 7-10. DOI=10.5120/ijca2016910409
@article{ 10.5120/ijca2016910409, author = { Harshad Naik }, title = { Blackjack Game using Object Oriented Programming Methodology and Python }, journal = { International Journal of Computer Applications }, year = { 2016 }, volume = { 144 }, number = { 7 }, pages = { 7-10 }, doi = { 10.5120/ijca2016910409 }, publisher = { Foundation of Computer Science (FCS), NY, USA } }
%0 Journal Article %D 2016 %A Harshad Naik %T Blackjack Game using Object Oriented Programming Methodology and Python%T %J International Journal of Computer Applications %V 144 %N 7 %P 7-10 %R 10.5120/ijca2016910409 %I Foundation of Computer Science (FCS), NY, USA
In this paper, it has been described how to implement the Blackjack game using Object Oriented Programming in the programming language Python. Object oriented programming is a programming technique which involves dividing the program into classes which have attributes (data) and methods (functions). Objects are basically instances of classes. By using Object Oriented Programming one can get several benefits such as ease of maintainability and code reuse.