Research Article

Creation of Sprites - A New Perspective

by  Sheetal Bandekar, Vishal Kerkar
journal cover
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 103 - Issue 8
Published: October 2014
Authors: Sheetal Bandekar, Vishal Kerkar
10.5120/18094-9150
PDF

Sheetal Bandekar, Vishal Kerkar . Creation of Sprites - A New Perspective. International Journal of Computer Applications. 103, 8 (October 2014), 19-25. DOI=10.5120/18094-9150

                        @article{ 10.5120/18094-9150,
                        author  = { Sheetal Bandekar,Vishal Kerkar },
                        title   = { Creation of Sprites - A New Perspective },
                        journal = { International Journal of Computer Applications },
                        year    = { 2014 },
                        volume  = { 103 },
                        number  = { 8 },
                        pages   = { 19-25 },
                        doi     = { 10.5120/18094-9150 },
                        publisher = { Foundation of Computer Science (FCS), NY, USA }
                        }
                        %0 Journal Article
                        %D 2014
                        %A Sheetal Bandekar
                        %A Vishal Kerkar
                        %T Creation of Sprites - A New Perspective%T 
                        %J International Journal of Computer Applications
                        %V 103
                        %N 8
                        %P 19-25
                        %R 10.5120/18094-9150
                        %I Foundation of Computer Science (FCS), NY, USA
Abstract

In computer graphics the term 'sprite' is a two dimensional picture that is incorporated into a large scene such as a video game. 'Pixel art' or 'Sprite art' deals with creation of sprites. Using the concepts of mathematics especially plane geometry and trigonometry, this research paper gives developers a new logic to create sprites that can be used in a 2D video game to create characters, labels, links, background image, circle and a brick wall. With the proposed latest technology and the new approach towards the creation of sprites a game by name "SCRAPBOOK" has been successfully built and implemented providing a wide scope for future innovation.

References
  • Graham Sellers, Richard S. Wright, Jr. , and Nicholas Haemel, "OpenGL SuperBible", Addison Wisley; 6 edition (21 July 2013).
  • David M. Bourg, "Physics for Game Developers", O'Reilly & Associates Inc, 2002.
  • 2D computer graphics – Wikipedia: http://en. wikipedia. org/wiki/2D_computer_graphics
  • The Python Tutorial — Python 2. 7. 8 documentation: https://docs. python. org/2/tutorial/
  • Cyrille Rossant, "2D graphics rendering tutorial with PyOpenGL" Available: http://cyrille. rossant. net/2d-graphics-rendering-tutorial-with-pyopengl/
  • pyglet: A cross-platform windowing and multimedia library for Python. Available: http://pyglet. org/
Index Terms
Computer Science
Information Sciences
No index terms available.
Keywords

Sprites 2D Computer Graphics

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